Contents

C# CheatSheet

Questions regarding C# & ASP.NET

Difference between C# and .Net

C# is a programming language

.Net is a framework that can run C# application

  1. It is a collections of library
  2. It has a CLR

.Net framwork4.X vs .Net Core3.X vs .Net 5.0

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            .Net framework      .Net Core           
Platform    Windows             Cross-platform      
Performance Slow                Better
CLI         IDE based           Full CLI command supported (Run CMD)
Packaging   One big framework   Delivered via modularly using Nuget

.Net5.0 is a unified platform

What is IL code && What is the use of JIT?

IL: Intermediate language code (partial compiled code) JIT: Just in time compiler

Source Code --> IL --(JIT)--> Machine code

Benefit: For different runtime and dev environment, JIT compiles the best optimized code for that environment

What is CLR

CLR: common language runtime

  1. CLR invokes JIT to convert IL code to machine language
  2. Cleans unused objects by using garbage collector

Garbage collector

Background process which cleans Unused Managed resources Cannot clean unmanaged recources

CTS

Common types system ensures that data types defined in two different languages gets compiled to a common data type

CLS

Common language specifications A set of guidelines that make any language following .NET specifications (Case sensitive)

Stack vs Heap

Stack stores primitive data types (int ,boolean, double) Heap stores objects

Stack handles function calls

Value type vs Reference type

Value types (contains actual data like int a = 0) are stores on stack Reference types (contains pointers and the pointers point to the actual data)are stored on heap

Casting

Explicit casting:(lower to higher type) int y = (int)d; Implicit casting:(lower to higher type) int i = 1; double d = i;

Generic collections

Strongly typed and flexible List geneint = new List(); geneit.Add(1);


Advantages of using C#

  1. Simple & fast
  2. High scalability
  3. No buffering
  4. Cross plaforms

Code compilation in C#

  1. Compliation of Source code
  2. Clubbing newly created code (Test code and funtion code)
  3. Executing assembly
  4. CLR (Common language runtime)

Access modifers in C

  1. Public: it can be accessed by every part of the code
  2. Private: it only can be accessed within the class
  3. Protected: it only can be accessed within the class and the inheriting class (parent and child class)
  4. Internal: it can be accessed in the class at the current assembly position

Passing parameters to a method

  1. Value parameters (not affect original value)
  2. Reference parameters (affect original value)
  3. Output parameters (returns more than one value)

Difference between finally and finalize block

  1. Final block is called after try catch blocks (not dependent on the exception handling)
  2. Finalize method is called just before garbage collection (cleanup operation for unmanaged code)

Managed code vs Unmanaged code

Managed code:

  1. Executed by CLR
  2. ALl the application code is dependent on .Net platform

Unmanaged code:

  1. Executed by runtime application of some other structure
  2. The runtime application deals with memory, security and other execution activities

Define Sealed class

Created when you want to restrict the class being inherited

Define a partial class

  1. Make use of suplit function
  2. Splits the definition of the class into multiple classes in same file or multiple files
  3. One can create a class definition in multiple files but it is compiled as one class at run-time
  4. User can create object of partial class and access all the methods from every source file

StreamReader/StreamWrite class

StreamReader sr = new StreamReader("C: Readme.txt")
StreamWriter sr = new StreamWriter("C: Readme.txt")

Class vs Struct

/images/class-vs-struct.png

Virtual vs Abstract method

/images/virtual-vs-abstract.png

Namespaces

Used for organizing large code projects

Boxing and Unboxing

Converting a value type to reference type is called boxing int value = 10 // Boxing: Object boxedvalue = value1;

// Unboxing:
int Unboxing = int(boxedvalue)

Jagged Array

Array of arrays

Int[][] Jagarr = new[5][5];

Array vs ArrayList

int [] arr = {1,2}; ArrayList list = new ArrayList();

/images/array-vs-arraylist.png

Collections

A collection works like a container for instances of other classes, every class implements collection interface

Serialization

Process that involves converting some code into its binary format

  1. Binay Serialization
  2. XML Serialization
  3. SOAP

Parsing

String text = "200"
int.num = int.Parse(text)

Delegate

A delegate is a variable that holds the reference to a method Useful to communicate between threads It’s a function pointer of the reference type

public Delegate int myDel(int number)
public int SubstractNum(int a) // Substract a by 10, return an int
// In public void start()
myDel DelegateExample = SubstractNum; // Holds the reference to a method

System.String vs System.Text.StringBuilder

/images/string-vs-builder.png

System.Array.CopyTo() vs System.Array.Clone()

Clone(): A new array obj is created with all elements

CopyTo(): All the elements get copied into another existing array

Try…Catch…

try
{
    int y = 0;
    int z = 1 / y;
}
catch(Exception ex) // parameter type is system.Exception
{
    // do something
}

Generics in C#.Net

  1. Used to make reusable code classes that decrease code redundancy
  2. Increase type safety, performance and optimization
  3. Generics create collection

Finalize vs dispose()

Dispose releases unmanaged resources

Finalize doesn’t assure garbage collection (it releases unmanaged resources too)

Thread

Thread: is a set of instructions that when executed enables the program to perform concurrent processing. Thread terminates immediately after execution

Multithreading: Execute more than one process/task at a time

Parallel execution:

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Thread t = new Thread(Method1);
t.Start();
Thread t1 = new Thread(Method2);
t1.Start();

Task

TPL: Task parallel Library

  1. Parallel processing
  2. Pooling threads
  3. Perform actions with a task

Events

Encapsulated delegate public Delegate void TestEvent(); public TestEvent TestEvent1

Synchronous and Asynchronous Operations

S: only a single thread will access in a given time S call waits for completion of method and then continuous the program flow

A: the method call immediately returns allowing the program to perform other operations

Async and Await (For creating Asynchronous methods)

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Deadlock

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